sunnuntai 2. syyskuuta 2012

Story and GUI-plan

So hiya again. It's Henna here, and I'm updating about some progress on GUI and the story.

We really hope we have the time to make a small story arc to our game, and we have it all planned out by now. Of course I won't be telling you the whole story, but I'll tell you how it starts:

(Shieet, our main character doesn't have name yet, so let's just call him MC for now. You know, like Main Character.)

MC sits on the ground, with a magnificent landscape of fields and ocean before him. He's got a pencil and a sketchbook, and he's drawing the sight. After a while his sister slowly walks next to him. She is a cripple, and she can barely walk with her cane. She has a present for MC, for it is his birthday. MC opens the present, which reveals the most beautiful book, with ornate details. Yet when MC opens the books, he learns that it's empty. He looks to his sister with a puzzled expression, who then explains, that she thought he could use it as a sketchbook. MC then wonders about how could have she gotten such a book, for he has never seen anything like it. She tells him, that a travelling merchant came by a few days earlier, and because he seemed to be very tired, she invited him to have a rest at her house. There he then told her about his travels and adventures across the land, and when he finally was about to leave, he gave her the book, as a thanks for the hospitality.
MC looks concerned  at his sister, who seems a bit sad. After a while she confesses, that she feels rather disappointed that she could never travel and see other places. MC feels sorry for his sister, and promises to fill the book with stories and pictures, and then return the book to bring joy to her. With that promise, he decides to leave for a journey, to explore the world.


That's the beginning for our game, and the reason for why everything happens. We've actually written that same shit many times already, but all for different purposes. I hope that's the last time... <_<

As for how that story manifests itself in the game, we have planned to do all the "cutscenes" with just simply coding the characters to move and by dialogue. So yeah, I'd say our story is pretty much dialogue-driven, because that's something we maybe could achieve, and isn't over our capabilities. IF I have time, I would love to do a few short real cutscenes, with blender, but they'd be really simple and short (like an introduction-style animation, when a new character appears), because I think animating isn't my strong point...

And, then the GUI. I made a quickie design on how the player health stuff thing might look like.


When not in combat, that part with the "attack" and "skill" and stuff wouldn't show. Meh. I still have a lot of buttons and bases to make, and some of them I've already done.

It's a good thing we're gonna have time to do this at school, starting tomorrow, with classes meant just for these final projects. With the release of Guild Wars 2, I really, really haven't been ?able? to do anything else besides playing on my free time...
Bad me.

Ugh, I guess that's all, finally.

Cheers! HL

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