Howdy people!
So, we are slowly getting back to school feeling after the holiday, and most of the classes we now have we work on our final projects. Matter a fact, if I look at our school schedule, and if I read it correctly, most of the classes before the final project is to be finished are devoted for working on it. That's a really good thing and hopefully it minimizes the need to work on weekends and after school.
We are making steady progress, but I have to still admit I hope I would be further ahead than I am. I'm still working on the battle system, which I thought would have been finished weeks ago. Luckily, for the version that should be finished for March, the battle system is the biggest and most complex part of the game and when it is finished, the rest of the parts for the game are a lot smaller and hopefully easier to code. I'm keeping my fingers crossed for minimum amount of suprises and problems... :D
But what happens to the game after the final project is finished? Because the game is not a finished game at the end of March, that's for sure. Do we just cast the project aside once it's main purpose is fulfilled? I think that we will see after March does either of us have enough interest on the game to continue on it after we have no obligation to do so.
In the summer we (hopefully) graduate, and after that me, Henna and the rest of our wonderfully crazy class go on our own ways. I'm feeling both happy and sad that these three years of my life are soon over. Well, it's not over yet! I hope we have a really great last four months and make more great memories!
lauantai 19. tammikuuta 2013
torstai 10. tammikuuta 2013
Update on progress and some backstory
Well, we haven't updated because we had a somewhat earned christmas holiday!
But we are making some progress. I´ve started to draw the intro animation for the game, which will be a rather simple keyframe animated thingy, but with colors and stuff. I´ve also done lot more props for the starting area, and soon we shall scrap our...lovely horse... and replace it with something else.
I´ll ask Mikko what he´s up to:
"I´m trying to make our character die. Fashionably."
Yeah. But now I shall tell you about our game world and the lore behind it.
Kyran lives in a rather nomadic little village, called Crescent village. The people there have lived a simple life for decades, yet the world is slowly changing. Steam power and guns are becoming a common sight in growing cities. While elders of the Crescent village resist the change, young people are embracing the change, and migrating to bigger cities. Kyran still stays, because of his sister and his artistic soul, which craves for the majestic sights of the wilderness, rather than the hustle of the big cities. But he is no stranger to modern culture, and prefers clothes and items imported from cities, which makes him a rather odd sight to be seen amongst his more traditional kinsmen.
Traditionally the people of the Crescent village refer to nature spirits or deities, of which the most prominent is Aios, a giant bird-like figure associated with sky, rain and protection. Statues of Aios are often found in cemeteries, for it is believed that Aios guides the deceased safely to the afterlife.
With the modern movement though, more and more people are deciding to leave the old ways behind, and those who still refer Aios are getting few in number.
Crescent village is much self-contained. They raise cattle, grow grain and special fruit trees, called Opako trees, which are exclusive to that region. The fruits of the Opako are covered in spiky shell, but the fruit itself is sweet and nutritious. Crescent village has only one major trade, which is mining garnets, precious red stones, to be sold to jewelry makers across the land.
I´m really gonna try and bring the backstory to life in Crecent village, through propping and NPC dialogue. It´s important, but I guess also rather tricky thing to do.
But we are making some progress. I´ve started to draw the intro animation for the game, which will be a rather simple keyframe animated thingy, but with colors and stuff. I´ve also done lot more props for the starting area, and soon we shall scrap our...lovely horse... and replace it with something else.
I´ll ask Mikko what he´s up to:
"I´m trying to make our character die. Fashionably."
Yeah. But now I shall tell you about our game world and the lore behind it.
Kyran lives in a rather nomadic little village, called Crescent village. The people there have lived a simple life for decades, yet the world is slowly changing. Steam power and guns are becoming a common sight in growing cities. While elders of the Crescent village resist the change, young people are embracing the change, and migrating to bigger cities. Kyran still stays, because of his sister and his artistic soul, which craves for the majestic sights of the wilderness, rather than the hustle of the big cities. But he is no stranger to modern culture, and prefers clothes and items imported from cities, which makes him a rather odd sight to be seen amongst his more traditional kinsmen.
Traditionally the people of the Crescent village refer to nature spirits or deities, of which the most prominent is Aios, a giant bird-like figure associated with sky, rain and protection. Statues of Aios are often found in cemeteries, for it is believed that Aios guides the deceased safely to the afterlife.
With the modern movement though, more and more people are deciding to leave the old ways behind, and those who still refer Aios are getting few in number.
Crescent village is much self-contained. They raise cattle, grow grain and special fruit trees, called Opako trees, which are exclusive to that region. The fruits of the Opako are covered in spiky shell, but the fruit itself is sweet and nutritious. Crescent village has only one major trade, which is mining garnets, precious red stones, to be sold to jewelry makers across the land.
I´m really gonna try and bring the backstory to life in Crecent village, through propping and NPC dialogue. It´s important, but I guess also rather tricky thing to do.
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