Hello!
Second week of school is now behind us, and we have been making our game little bit at lunch hours. This week we imported our new main character to Unity and our game. There was some trouble with that, when we noticed some graphical issues in the 3D model. First we thought that it was something conserning my laptops graphics card, because it worked fine on Henna's desktop computer. I took the model home and tried it with my desktop, but it still had the same graphical issues. When we looked into it at school again, it seemed to be an issue with the lights in Unity, so it seems it will be ok. Phew, good that it's fine.
I haven't done much else, I tried the new model and animation in Unity, and I now have to modify the moving code to fit the new more complex animations and add code to figure out what to do when several buttons are pressed at the same time. At this stage our hero does all kinds of wacky stuff when you try to move it around, the new animations are not working fine at the moment because of the simple code.
In other news, we have now a serious rival for our game making in our leasure time. Guild Wars 2 came out yesterday, and it will seriously compete for our free time, Henna more than me I think. Well, she worked really hard last summer, so I think she has earned the right to kick everybody's ass in virtual battlefields of Tyria... :D
Have a nice sunday everybody, see ya!
sunnuntai 26. elokuuta 2012
lauantai 18. elokuuta 2012
Plans for the future
Hello.
So today me and Maikki had a very serious meeting. We discussed about our game, and planned ahead a bit. We even scheduled our jobs until new year. We are sure we forgot some things, but at least we do have a schedule now.
From now on we are planning to update this blog every week. Until now I have been doing our main character. His animations are soon finished, and we are going to test them at unity next week. He still needs some more texturing, but I think you can see him pretty sooon. We even might have a little suprise for you concerning him, but later.
Maikki is sitting next to me, but he doesn't wanna write, so I act as his hand instead. Maikki says "balalagglbagalalaa!!!". No, but seriously, Maikki has been testing our early version of skill tree. It gave him a lot of trouble, but now it is working! Now he will start working with improving the battle system and other stuff mentioned in the schedule.
And here's the magnificent schedule!
And.... When I have been too frustrated with animating, I have been drawing the main character's faces to be used on the health meter. It was fun! Yay for bloody men.
So today me and Maikki had a very serious meeting. We discussed about our game, and planned ahead a bit. We even scheduled our jobs until new year. We are sure we forgot some things, but at least we do have a schedule now.
From now on we are planning to update this blog every week. Until now I have been doing our main character. His animations are soon finished, and we are going to test them at unity next week. He still needs some more texturing, but I think you can see him pretty sooon. We even might have a little suprise for you concerning him, but later.
Maikki is sitting next to me, but he doesn't wanna write, so I act as his hand instead. Maikki says "balalagglbagalalaa!!!". No, but seriously, Maikki has been testing our early version of skill tree. It gave him a lot of trouble, but now it is working! Now he will start working with improving the battle system and other stuff mentioned in the schedule.
And here's the magnificent schedule!
And.... When I have been too frustrated with animating, I have been drawing the main character's faces to be used on the health meter. It was fun! Yay for bloody men.
Bye bye, for now!
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