Hello!
Second week of school is now behind us, and we have been making our game little bit at lunch hours. This week we imported our new main character to Unity and our game. There was some trouble with that, when we noticed some graphical issues in the 3D model. First we thought that it was something conserning my laptops graphics card, because it worked fine on Henna's desktop computer. I took the model home and tried it with my desktop, but it still had the same graphical issues. When we looked into it at school again, it seemed to be an issue with the lights in Unity, so it seems it will be ok. Phew, good that it's fine.
I haven't done much else, I tried the new model and animation in Unity, and I now have to modify the moving code to fit the new more complex animations and add code to figure out what to do when several buttons are pressed at the same time. At this stage our hero does all kinds of wacky stuff when you try to move it around, the new animations are not working fine at the moment because of the simple code.
In other news, we have now a serious rival for our game making in our leasure time. Guild Wars 2 came out yesterday, and it will seriously compete for our free time, Henna more than me I think. Well, she worked really hard last summer, so I think she has earned the right to kick everybody's ass in virtual battlefields of Tyria... :D
Have a nice sunday everybody, see ya!
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