Hello!
The voting is over, and clear majority of the votes, maybe 60 % - 80 % went to the name Kyran. So, as we promised, we will from now on call the main character of the game Kyran. I'm happy about the choice, it's a good name for the character whose figure is now already very familiar to me from the hundreds of times I've started the game to test it.
I think that we will use this kind of voting or other interaction also later in our game development and also soon as we have some bigger gameplay elements to test, we will use your help to test things. I hope that at the latest we would have something to try by Christmas, I really really hope so.
The coding of the game is going slowly but steadily forward, latest additions are the different facial expressions of Kyran to indicate players health in the lower left corner, easier code to move player between worlds, pausing everything in the world when in menu and I also fixed couple of bugs in the first puzzle. Even things are progressing quite nicely, I must admit that I'm a little behind of the schedule we posted here earlier, but I'm not too worried about that.
Have a nice autumn evening everybody, I think I'll watch an episode or two of MacGyver now...
Cheers, Mikko.
sunnuntai 23. syyskuuta 2012
lauantai 15. syyskuuta 2012
Naming the Main Character
Hiya, It's Henna again.
Today, I shall bring you our main character! Here he is:
Now, I would like YOU guys to name him. I have 5 different possible names for him, and all you have to do, is to choose the one you like the most. Please.
The names are:
- Derain
- Regis
- Eton
- Falk
- Kyran
To help you decide, I'll tell a bit about him; He's 23, and he has little sister of age 16, who's cripple. His passion is art, and he always carries a sketchbook with him. He earns his living by selling his works.
He lives a carefree live, but is always there for his sister. He's friendly, but likes to spend his time alone.
So, comment here, or to FB, where Maikki just might put this up. Yay :)
Today, I shall bring you our main character! Here he is:
Now, I would like YOU guys to name him. I have 5 different possible names for him, and all you have to do, is to choose the one you like the most. Please.
The names are:
- Derain
- Regis
- Eton
- Falk
- Kyran
To help you decide, I'll tell a bit about him; He's 23, and he has little sister of age 16, who's cripple. His passion is art, and he always carries a sketchbook with him. He earns his living by selling his works.
He lives a carefree live, but is always there for his sister. He's friendly, but likes to spend his time alone.
So, comment here, or to FB, where Maikki just might put this up. Yay :)
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| "UGH" |
sunnuntai 9. syyskuuta 2012
Thoughts of the moment
Hello.
We worked for couple of days at school with our game this week. We didn't achieve anything gigantic, but it was fun to work with the both of us in the same room for once. The whole summer went by with us working apart, and it's much more effective now to work together where you can discuss stuff about the game while we make it. Next week we will have also couple of days at school completely for the game making.
There's not really much in my mind at the moment, I'm a little bit tired now. I spent about 5 hours in car today, I was at my nephews birthday party. He turned 6 and he's really a big boy already. The day involved eating, playing mölkky and chess. Joona kicked the shit out of me in both mölkky and chess. I'm not sure who getting older I can blame for this, Joona or me? :D
Well, it might be time for this old man to prepare for a good nights sleep, we have my favourite kind of classes at school tomorrow. We are drawing, and I'm crap...
Good night people!
We worked for couple of days at school with our game this week. We didn't achieve anything gigantic, but it was fun to work with the both of us in the same room for once. The whole summer went by with us working apart, and it's much more effective now to work together where you can discuss stuff about the game while we make it. Next week we will have also couple of days at school completely for the game making.
There's not really much in my mind at the moment, I'm a little bit tired now. I spent about 5 hours in car today, I was at my nephews birthday party. He turned 6 and he's really a big boy already. The day involved eating, playing mölkky and chess. Joona kicked the shit out of me in both mölkky and chess. I'm not sure who getting older I can blame for this, Joona or me? :D
Well, it might be time for this old man to prepare for a good nights sleep, we have my favourite kind of classes at school tomorrow. We are drawing, and I'm crap...
Good night people!
sunnuntai 2. syyskuuta 2012
Story and GUI-plan
So hiya again. It's Henna here, and I'm updating about some progress on GUI and the story.
We really hope we have the time to make a small story arc to our game, and we have it all planned out by now. Of course I won't be telling you the whole story, but I'll tell you how it starts:
(Shieet, our main character doesn't have name yet, so let's just call him MC for now. You know, like Main Character.)
MC sits on the ground, with a magnificent landscape of fields and ocean before him. He's got a pencil and a sketchbook, and he's drawing the sight. After a while his sister slowly walks next to him. She is a cripple, and she can barely walk with her cane. She has a present for MC, for it is his birthday. MC opens the present, which reveals the most beautiful book, with ornate details. Yet when MC opens the books, he learns that it's empty. He looks to his sister with a puzzled expression, who then explains, that she thought he could use it as a sketchbook. MC then wonders about how could have she gotten such a book, for he has never seen anything like it. She tells him, that a travelling merchant came by a few days earlier, and because he seemed to be very tired, she invited him to have a rest at her house. There he then told her about his travels and adventures across the land, and when he finally was about to leave, he gave her the book, as a thanks for the hospitality.
MC looks concerned at his sister, who seems a bit sad. After a while she confesses, that she feels rather disappointed that she could never travel and see other places. MC feels sorry for his sister, and promises to fill the book with stories and pictures, and then return the book to bring joy to her. With that promise, he decides to leave for a journey, to explore the world.
That's the beginning for our game, and the reason for why everything happens. We've actually written that same shit many times already, but all for different purposes. I hope that's the last time... <_<
As for how that story manifests itself in the game, we have planned to do all the "cutscenes" with just simply coding the characters to move and by dialogue. So yeah, I'd say our story is pretty much dialogue-driven, because that's something we maybe could achieve, and isn't over our capabilities. IF I have time, I would love to do a few short real cutscenes, with blender, but they'd be really simple and short (like an introduction-style animation, when a new character appears), because I think animating isn't my strong point...
And, then the GUI. I made a quickie design on how the player health stuff thing might look like.
When not in combat, that part with the "attack" and "skill" and stuff wouldn't show. Meh. I still have a lot of buttons and bases to make, and some of them I've already done.
It's a good thing we're gonna have time to do this at school, starting tomorrow, with classes meant just for these final projects. With the release of Guild Wars 2, I really, really haven't been ?able? to do anything else besides playing on my free time...
Bad me.
Ugh, I guess that's all, finally.
Cheers! HL
We really hope we have the time to make a small story arc to our game, and we have it all planned out by now. Of course I won't be telling you the whole story, but I'll tell you how it starts:
(Shieet, our main character doesn't have name yet, so let's just call him MC for now. You know, like Main Character.)
MC sits on the ground, with a magnificent landscape of fields and ocean before him. He's got a pencil and a sketchbook, and he's drawing the sight. After a while his sister slowly walks next to him. She is a cripple, and she can barely walk with her cane. She has a present for MC, for it is his birthday. MC opens the present, which reveals the most beautiful book, with ornate details. Yet when MC opens the books, he learns that it's empty. He looks to his sister with a puzzled expression, who then explains, that she thought he could use it as a sketchbook. MC then wonders about how could have she gotten such a book, for he has never seen anything like it. She tells him, that a travelling merchant came by a few days earlier, and because he seemed to be very tired, she invited him to have a rest at her house. There he then told her about his travels and adventures across the land, and when he finally was about to leave, he gave her the book, as a thanks for the hospitality.
MC looks concerned at his sister, who seems a bit sad. After a while she confesses, that she feels rather disappointed that she could never travel and see other places. MC feels sorry for his sister, and promises to fill the book with stories and pictures, and then return the book to bring joy to her. With that promise, he decides to leave for a journey, to explore the world.
That's the beginning for our game, and the reason for why everything happens. We've actually written that same shit many times already, but all for different purposes. I hope that's the last time... <_<
As for how that story manifests itself in the game, we have planned to do all the "cutscenes" with just simply coding the characters to move and by dialogue. So yeah, I'd say our story is pretty much dialogue-driven, because that's something we maybe could achieve, and isn't over our capabilities. IF I have time, I would love to do a few short real cutscenes, with blender, but they'd be really simple and short (like an introduction-style animation, when a new character appears), because I think animating isn't my strong point...
And, then the GUI. I made a quickie design on how the player health stuff thing might look like.
When not in combat, that part with the "attack" and "skill" and stuff wouldn't show. Meh. I still have a lot of buttons and bases to make, and some of them I've already done.
It's a good thing we're gonna have time to do this at school, starting tomorrow, with classes meant just for these final projects. With the release of Guild Wars 2, I really, really haven't been ?able? to do anything else besides playing on my free time...
Bad me.
Ugh, I guess that's all, finally.
Cheers! HL
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