Hi there all.
So, we have only one more week left... next friday (22.3.) it gonna be a seminar day, and... yeah, that's it.
I can't remember if someone already told this, but we decided to include only one zone to this "demo". Which is kinda shame, but the code run in to some problems with changing the scene. But to some more brighter news! We made a quest. It works, and involves vanquishing an angry spirit. Yay. Aaand to some other news, which are very good for me and and very bad for Maikki...well, I shall tell you a story from last friday:
Mikko: "Henna, check this out... This is borderlands 2...see, it works fine. And this is our game, and it lags a hell out of my computer."
Henna: "Oh. Wait, I have to check my lights and occlusion, omaigaad."
(This is the part where I start to worry. Did I screw up the lights? Are there too much dynamic shadows? What's wrong with the occlusion, doesn't it work? Should I have really made LODs for this shit? It's a small zone, how is this possible?)
After a long while of checking the stuff, I finally remembered the existence of Unity's profiler... <_<
So we took a look at that. It turns out, that all the graphics hardly showed up there, but all the code was skyrocketing, and making the stuff lag. That's when I sighed out of relief, but of course I feel bad for Maikki, who might have to come up with some sort of solution for that in a weeks time : D
Overall I'm so happy that this is nearing it's end. I've learned a lot, from the numerous mistakes we've made, and I really want to start something new soon. I have already done all the stressful big stuff, and now it's just some small adjusting left for me to do in the game. Oh yayy.
Henna
Ei kommentteja:
Lähetä kommentti